Bingo Tournament Twists 01

Bingo Tournament Twist's - Page 1

On this page you will find some Tournament Special´s that I have been given and used over the years as a Host. Sometimes members do like doing a tourney with a twist to it and can be great fun to host and player's. Below you will find the rules on how to do the twist´s and what games you can use for the tour as some only work in a particular game or games. If you want a copy of all rules then just email me and I will email them to you.


BASEBALL BINGO RULES

Can be ran as Single Elimination Tour Only

(CAN BE HOSTED AS 3 OR 4 GAMES PER RD DEPENDING ON HOST)

THIS IS A SINGLE ELIMINATION TOURNEY.

PAIRS WILL BE ANNOUNCED BEFORE EACH ROUND.

THERE IS NOT A SET NUMBER OF GAMES PER ROUND.

NUMBER OF GAMES WILL DEPEND ON HOW LONG IT TAKES "STRIKE OUTS" TO OCCUR.

AT THE END OF EACH GAME YOU WILL COMPARE YOUR SCORE TO YOUR OPPONENTS SCORE WHOEVER HAS THE LOWER SCORE BETWEEN YOU GETS A STRIKE.

YOU WILL CONTINUE PLAYING GAMES UNTIL ONE OF YOU HAVE GOTTEN 3 STRIKES THEN THAT PERSON IS "OUT" AND THE OTHER PLAYER ADVANCES TO THE NEXT ROUND.

THERE WILL BE NO SHARING BINGO, REFRESHING CARDS, OR POSTING FALSE SCORES.

IN THE EVENT OF A TIE, THAT GAME WILL NOT COUNT AND YOU WILL PLAY THE NEXT GAME.

ALL SCREEN SAVERS, WALLPAPER, AND GEMS ARE WORTH 100 POINTS!!!

PLAYERS ARE TO ANNOUNCE THEIR OWN SCORE AT THE END OF EACH GAME.

AT THE END OF GAME THE HOST WILL ANNOUNCE THE WINNERS OF THAT ROUND.


BINGO 2 WIN RULES

Can be ran as S/E or Swiss Tourney

(CAN BE HOSTED AS 3 OR 4 GAMES PER RD DEPENDING ON HOST)

IF YOU BINGO YOUR OPPT IS OUT. IF YOU'RE OPPT BINGOS YOU'RE OUT.

IF YOU BOTH BINGO BEFORE END OF GAME YOU CONTINUE TO PLAY.

IF NO ONE BINGO'S BY END OF ROUND - HIGH SCORE WINS.

IF BOTH BINGO HIGH SCORE WINS.

IF YOUR NOT HERE BY THE END OF ROUND YOU WILL BE DQE'D AND YOUR OPPT WILL GET THE WIN.

TIE GAMES WILL BE 1 GAME OF REG BINGO HIGH SCORE WINS.

IF YOUR BOOTED AND YOUR SCORE SHOWS 0 ON THE BOARD THAT WILL BE YOUR SCORE.

SCREEN SAVERS, GEMS, WALL PAPER, ETC WILL COUNT AS 100 POINTS.

PLAYERS ARE TO ANNOUNCE THEIR OWN SCORE AFTER EACH GAME.

THE HOST WILL ANNOUNCE THE WINNERS OF THAT ROUND AT THE END OF ROUND


MINI REGULAR BINGO RULES

Can be ran as S/E or Swiss Tour

2 GAMES PER RD. REG BINGO INCLUDING YOUR SPIN.

IF YOU'RE BOOTED AND YOUR SCORE SHOWS 0 ON SCORE BOARD THAT IS WHAT YOUR SCORE WILL BE.

SCREEN SAVERS GEMS AND WALL PAPER ETC WILL COUNT AS 100.

PLAYERS ARE TO ANNOUNCE THEIR OWN SCORE AT THE END OF EACH GAME.

AT THE END OF ROUND THE HOST WILL ANNOUNCE WINNERS FOR THAT ROUND.


NUMBERS ONLY RULES

Can be ran as S/E or Swiss Tour

(CAN BE HOSTED AS 3 OR 4 GAMES PER RD DEPENDING ON HOST)

ONLY NUMBERS COUNT!! (NO SPIN) (NO BINGO)

HIGHER SCORE BETWEEN YOU AND YOUR OPPONENT ADVANCES TO NEXT ROUND.

(TIE GAMES) WILL PLAY 1 GAME REG BINGO HIGH SCORE WINS.

IF YOU ARE NOT IN THE ROOM BY THE END OF GAME 2 YOU WILL BE DQE'D AND YOUR OPPT WILL GET THE WIN. IF YOU'RE BOOTED AND YOUR SCORE SHOWS 0 ON THE SCORE BOARD THAT WILL BE YOUR SCORE. HOWEVER IF YOU HAD A BINGO AND GOT BOOTED YOU WILL RECIEVE TOP SCORE ALLOWED FOR BINGO CLAIM ONLY.

SCREEN SAVERS, GEMS, AND WALL PAPER, ETC. WILL COUNT AS 100 PTS.

PLAYERS ARE TO ANNOUNCE THEIR SCORE AT THE END OF EACH GAME.

AT THE END OF ROUND PLAYERS THE HOST WILL ANNOUNCE WINNERS.


SPINS ADD A ZERO RULES

Can be ran as S/E or Swiss Tour

(CAN BE PLAYED AS 3 OR 4 RDS DEPENDING ON HOST) ONLY YOUR SPIN COUNTS.

BUT ADD A 0 AT THE END. EXAMPLE = IF YOUR SPIN IS 80 = 800

IF YOU ARE NOT IN ROOM WHEN GAME STARTS YOU WILL BE REMOVED SO EVERYONE HAS A FAIR CHANCE.

IF YOUR BOOTED AND THE SCORE BOARD SHOWS 0 THAT IS WHAT YOUR SCORE WILL BE.

TIE GAMES. WILL BE 1 GAME REG BINGO HIGH SCORE WINS.

SCREEN SAVERS GEMS AND WALL PAPER ETC WILL COUNT AS 100.

PLAYERS ARE TO ANNOUNCE THEIR SCORE AT THE END OF EACH GAME.

AT THE END OF GAME THE HOST WILL ANNOUNCE WINNERS FOR THAT ROUND


SPIN TO WIN RULES

Can be ran as S/E or Swiss Tour

(CAN BE PLAYED AS 3 OR 4 RDS DEPENDING ON HOST)

ONLY YOUR SPIN COUNTS.

IF YOU ARE NOT IN ROOM WHEN GAME STARTS YOU WILL BE REMOVED SO EVERYONE HAS A FAIR CHANCE.

IF YOUR BOOTED AND THE SCORE BOARD SHOWS 0 THAT IS WHAT YOUR SCORE WILL BE.

TIE GAMES. WILL BE 1 GAME REG BINGO HIGH SCORE WINS.

SCREEN SAVERS GEMS AND WALLPAPER ETC WILL COUNT AS 100.

PLAYERS ARE TO ANNOUNCE THEIR SCORE AT THE END OF EACH GAME.

AT THE END OF ROUND THE HOST WILL ANNOUNCE THE WINNERS FOR THAT ROUND.


XTRA 0 REGULAR BINGO RULES

Can be ran as S/E or Swiss Tour

(CAN BE PLAYED AS 3 OR 4 RDS DEPENDING ON HOST)

REG BINGO WITH A 0 AT THE END.

EXAMPLE= 123=1230.

ALL POINTS COUNT INCLUDING THE SPIN.

AT END OF ROUND ADD YOUR TOTAL OF ALL GAMES AND HIGH SCORE ADVANCES TO NEXT RD.

IF YOUR NOT HERE BY END OF GM2 YOU WILL BE DQE'D. AND WIN WILL GO TO YOUR OPPT.

TIE GAMES ARE 1 GAME REG BINGO HIGH SCORE WINS.

IF YOU'RE BOOTED AND SCORE SHOWS 0 ON SCORE BOARD THAT IS WHAT YOUR SCORE WILL BE. HOWEVER IF YOU HAD A BINGO AND GOT BOOTED YOU WILL RECIEVE TOP SCORE ALLOWED FOR BINGO CLAIM ONLY.

SCREEN SAVERS GEMS AND WALL PAPER ETC WILL COUNT AS 100.

PLAYERS ARE TO ANNOUNCE THEIR SCORE AT THE END OF EACH GAME.

AT THE END OF ROUND THE HOST WILL ANNOUNCE THE WINNERS FOR THAT ROUND.


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